Model-making - Laurence
I’ve finished designing and sewing the clothing for
my character. The trousers were a problem to create as the character doesn’t
have a pelvis area so the band around the trousers wouldn’t fit without
bunching the materials together. To remedy this issue I’ve used individual
trouser legs as simple tube shapes that go over each leg, the lack of a top
section is hidden behind the coat allowing for this to appear an effective
solution.
The coat was challenging to create and the final result appears a bit rough and messy but that somewhat lends to an old well used aesthetic. The yellow high-vis strips were hard to attach to the coat because I attached them after sewing the coat in to shape while I should have sewed them in to the flat material before shaping it to achieve a better effect. As I couldn’t see a way to sew the strips on without showing the thread I instead tried to make it visually interesting by sewing it in to a pattern.
The edges were also problematic as the cut in the cloth was somewhat messy, I
tried to fix this by folding the edges in slightly and sewing a fold, this was
mostly quite effective but around the hood area pulled the material up slightly
in the right shoulder area. I also placed the left sleeve slightly out of place
while sewing it to the material. I found on the next sleeve that the highest
point of the sleeve should be sewed in place with the seam of the body to
create the T shape you see in the connecting sleeve area. Instead as mine was
slightly off-set on that sleeve it created a bit of a misshapen shoulder area.
The shoes were a
problem I had been considering for a while and the last thing I tackled, it
seemed an impossible task to create shoes that would fit on and off of my character
to that scale with any level of efficiency so instead I created the base out of
blue-tack to try and add a level of stickiness to the feet to try and encourage
my character to stand, and then sewed together a couple of bits of fabric for
the outside edge of the foot that would work as the base and then used PVA glue
to attach it to the edge of the foot. I then placed a third piece of fabric
over the middle of the foot to produce the ‘tongue’ of the shoe before sewing
the two outside edges of the shoe together to create the idea of laces. Once that
was done I waited for the PVA to dry and then used permanent markers to colour
them in to a pattern to imitate the style of canvas shoes. This was quite
successful, the toe area appears somewhat messy but without looking too close
it doesn’t matter too much and the slightly messy appearance adds a hand-made
style that lends an interesting aesthetic.
I painted the face a
skin-tone but the holes in the foam still showed through making it hard to
achieve a realistic appearance to the skin so instead of producing detailed
facial features for the model I think it would be most effective to add it in
in post-production.
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