UCH Ident Document - Matthew Lindfield
For this unit I had to create an animated ident for
University Centre Hastings which would be used in official promotional material
such as being shown on the website, put on advertisements and shown during
presentations. With this in mind I
had to make sure the work produced is of industry standards and to the
restrictions given. Such restrictions being a specific font, the text shown and
using the official university logo.
One thing I knew
to keep in mind is to make sure that the idents didn't take too much time to
reveal the logo itself, as a long drawn out sequence might not capture the
viewers attention as much as a quick reveal could. Even with this in mind, I
thought it would be interested in creating a sequence that is a bit longer than
normal as I felt something like that would be pretty interesting to look at if
done right, plus a longer animation would be more suited for a promotional
video, whereas a shorter animation could be used on a website.
One example of
a longer form ident would be a lot of the Channel 4 animations which tend to be
on a larger scale featuring footage of an outdoor scene, with large monolithic objects
either floating in the sky, or being attached to a structure of some kind, as
the camera pans across it eventually sits in the correct position where all the
objects align up, showing the ‘4’ logo. The main thing with these idents is
that they usually take at least 5-10 seconds before the logo is revealed. This
gives them a lot longer to play around and experiment with ideas.
Having
experience with CGI animation and 3D modelling in general I centred my ideas around
these skills. After researching and looking into various showreels, seeing
other 3D animated idents and having a general idea of the things the various
tools I am experienced with can do, I came up with a few different ideas that I
thought would be interesting to animate.
My first idea was to have an environment full of a grid-like structure made of small dots, floating
around like particles with most of the dots being connected by lines that seem to appear and disappear at random. As this happens the camera pans through the scene
from spot to another. The way I’d incorporate the logo into the scene and slowly come into focus as the camera passes by with the logo coming into full view. The entire colour scheme of this scene being quite sleek with
lots of greys and blacks and only a few select colours to give it some vibrance
I did try and create this idea a few times but each time it never came out how I'd liked it too and just seemed to chaotic and lacking any real focus that I would have liked it too.
The next idea was to play around with a fur simulation, with the logo moving through an ground environment that was covered in a layer of colourful fur, the logo being visible throughout the entire animation with it displacing the fur around it as the logo moves. Near the end the logo settles in place and puffs out it's own layer of fur, giving contrast between it's surroundings with both sets of fur being different colours.
I did come up with a variation of this idea of using concrete instead with the logo made of a brick-like material. This would have linked in with the architectural course ran by the university.
In order to create the audio track for this animation I used a collection of sound effects I thought related to the crystal structure. A glass ringing sound, some chiming sounds and a cracking ice/glass sound effect. I did some editing with the sound effects to create a track which I found fit, the cracking sound playing all the way throughout along with a distant chime sound to give some ambience to it and the ringing sound slowly building up to its peak when the logo formsed fully.
My next idea was based around a process known as a 'quadtree', mainly used for image compression, quadtrees divide an image into multiple areas based around an average amount of colour. In the image on the right the body of an apple doesn't have much variety of colour so it remains as being larger squares of red, but the edge of the apple, its reflection and the stem have more detail so are divided up into smaller squares. This is was bases for my animation as I found the style to be pretty interesting.
For this I created a system in 3D that would allow me to subdivide frames of an animation in the way a quadtree works whilst giving me full control over what I could do with it, the good thing with it being in 3D was I could edit the 3D models themselves. I utilised by giving a slight bevel to each square of my model allowing it to stand out to the viewer, as well as giving a slight edge to every square.
I initially used a static image of the logo itself with no movement or colour but I found that idea to be pretty boring and wouldn't give me much ability to animate it. I then decided to redesign my original image to create something entirely new, I found a good resource of copyright free photos of the sea, after searching for a few I found one that had a bunch of fish in it, this tying in directly with Hastings in relation to the sea.
After creating a composition I gave a bit of animation too it allowing it to sort of go into focus from a blurry image to a fully focused image showing the logo and the text.
When these images were run through the 3D quadtree system I found that the entire thing went from being a blurry image to having a pretty nice style too it being constructed out of uniformly shaped squares.
To create the audio for this animation I wanted to something related to the sea and the seaside so after finding a few different sound effects of the sea, water and seagulls. I created a composition of the sounds creating a short little track made of the sound effects with some slight editing to them, similar to what I did with the crystalline animations track.
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