Shane Le Mar - Aardvark Swift Correspondence/Warren Leigh
Aardvark Swift is a
recruitment company (one of many) however they specialize in the Games Industry,
as much as that is not my target industry it is one that is an option and thus,
I contacted them over the Holidays. I’ve been speaking to several people in
order to find someone that can help me and has the knowledge to do so.
Eventually I was landed with Warren Leigh, he has been helping me build up each
part of my portfolio properly.
Bellow I’ve included the assistance I
was given to begin with by the system as it is very generic and helpful to
anyone with ideas of going into the Creative Media Industry.
The layout should be as follows:
-
Personal details
-
Objective/Personal
Profile
-
Technical Skills
-
Education (if you
have work Experience in games then this comes here)
-
Work Experience
-
Hobbies and
Interests
-
References
I will explain what we
expect to see under each heading!
1. Personal Details
As the name suggests this
section is for name, contact information, If not EU Citizen then nationality
and Portfolio link.
For your portfolio you
can get a free website at wordpress.com or wix.com, which let you add several
customizable options. And unlike if you host your own website, they are always
up without having to remember to pay a bill!
On these websites we want
to see your best projects that you have been working on, this could include:
Text explaining the
objective of the project and why you did it etc.
Images of the project
including breakdowns, different angles, different lighting, WIPs etc.
If you don’t have many
completed projects don’t be afraid to include WIPs you are currently working on
Here’s some great portfolios to have a look at for
inspiration:
3D Environment Artist/3D
Modeler: http://3dstok.com/
3D Character Artist:
https://www.zakiaabd.com/
3D Animation:
http://www.amelietalarmain.com/
3D VFX: http://www.nielsdewitte.be/
Concept art:
https://www.artstation.com/thijsdr
See more in-depth advice
here:
http://gradsingames.com/services/students/games-industry-portfolio-advice/
2. Objective/Personal profile
Personalise yourself to
make the reader want to know more about you, show off your best bits to make
the reader interested and want to read on. (Remember you may not have the
experience, but you do have the passion and enthusiasm!) You could talk about what
has made you love games and want to work in the industry, any games-related
achievements, past projects you’re particularly proud of, what you’re working
on now etc. – just a few sentences to demonstrate your motivation and passion.
3. Technical Skills
Summarise your knowledge
- it lets employers get a quick visual on what you are capable of.
You want software
packages, engines, other skills like z-brush etc. It’s best to do this clearly
and concisely so that it’s easy to see what you’re capable of from just a quick
glance.
4. Education
Education should always
come before Employment unless you have worked in games in your aspiring career
path. Grades should be included so companies don’t think you are hiding
something from them.
You should start with your
most recent/highest qualification first, so your masters or degree.
The higher level the
qualification the more space it gets on your CV.
For your degree you
should include what course, where it is, when it has been done, the
grade/predicted grade, module information.
Module Information –
Start with Final Year first, include all the titles of your modules and final
project, a few details about each and your predicted/received grade. As a
dissertation can take up to a year to do it’s worth putting title and a brief
explanation of what you did/learnt.
After this have a
selection (about 3 of each) of relevant 1st and 2nd year modules with the
percentages you received and put your overall year average for each year.
Your
A-Levels/Diploma/Highers should be next, this should only really take up two
lines. All they need is where, when, what, grade.
GCSEs should be last.
This should only be around one line e.g. A*-C achieved in 10 GCSE including
Maths (A), English (B).
5. Employment
As with all the sections
on the CV, include the information that is most relevant to the Games Industry.
If you do have Games
Industry Experience you should be shouting about it in this section!
As a recent graduate it
is unlikely that you will have prior industry experience but if you have then
insert this before your educational background as it is more relevant at this
stage in your career. This should include dates of employment, role and key responsibilities,
and the games that you have worked on or software used.
If you have commercial
art/animation experience, pull out the relevant information. For example, what
software you used, how you worked with other people, what your key responsibilities
were.
It is not necessary to
include vast descriptions of summer jobs etc. unless they are truly relevant.
Don’t describe every summer job you have ever had - they are worth a mention
but don’t go into too much detail, dedicate the space on your CV accordingly.
At this point in your
career companies are more interested with what you can bring to them and the
team!
6. Hobbies and Interests
On a Games CV this
becomes a great opportunity to sell your passion and interest in games!
Write about what you
REALLY do in your spare time – what games you play, what consoles you own, your
genre preferences, sporting activities etc. Are you a member of a Modding
community? When did your passion for games begin?
For graduates and those
without games industry experience, this section is a wonderful opportunity to
demonstrate just how keen you are. Again, this is a section where you can tell
them about how passionately you want to work in the games industry.
Something that is really
interesting to studios is your passion/enthusiasm –what art do you do in your
spare time? Game Jams? Competitions?
7. References
Just put References
available on request - the reason for this is a company will have to come to
you for them and you can create a dialogue with that person. Also, if you apply
for several jobs you don’t want everyone phoning them up - your references will
get annoyed and you could lose them.
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